Misinformed as to the actual strength at Sepulveda, Savary finds himself facing 3500 infantry formed up and entrenched on the high ground adjacent to the town rather than the 1200 that are expected. Nevertheless the Fusiliers push forward, knowing that Lasalle’s cavalry will soon be arriving on the Spanish flank…
The scenario posed some interesting challenges. The meseta on which Sepulveda sits is almost entirely surrounded by deep, steep-sided gullies, with no obvious line of retreat for the Spanish (we decided the gully would serve as the board edge). Only a few avenues of attack are open to the French commander (Alan) and the town itself is surrounded by sturdy medieval walls. Brian utilized some rules I had developed for fighting in linked built up sectors and added a few of his own around knocking down gates by cannon and sapper - just for the sheer fun of it!
We played on a 6’ X 4.5’ board, using my 1/72 figures and the Over the Hills ruleset.
The scenario map. In our game the French all entered close to where the 1/2 Fusiliers enter, as their arrival area was optional. Lasalle's cavalry enters later at 1. |
The Battlefield
Sepulveda lies at the bottom of the photo, bordered by cliffs to the east and north (bottom and right). The main Spanish line spans the meseta with the Spanish cavalry (other than a small contingent on their left flank- bottom) positioned on the right flank (top). The Rio Caslilla, a shallow stream, runs along the front of the meseta (left), with French access broken up by massive spurs of free standing rock bordering the stream. The Rio Duratón, which circles the rest of the high ground, is traversed by a road that mounts the meseta in a break in the cliffs upper right. It is by this road that Lasalle’s cavalry will arrive.
The town is surrounded by sturdy medieval walls, and the land drops off steeply to the left and behind.
The Spanish lines as seen from the French side of the Caslilla, with the stream in the foreground.
In front of Sepulveda, on the Spanish left is positioned a Walloon Guards battalion (3° Reales Guardias Valonas) and a small contingent of the Spanish line cavalry regiment, Montesa.
The Spanish centre is held by Jaén/1 and 3, entrenched and with a mixed battery in front.
Spanish left
The two large Irlanda battalions, 1 and 3, also entrenched stretch across the ridge of the meseta with the Spanish cavalry (Alcantara, Carabineros Reales and the remainder of Montesa) on the Spanish right. To the rear (top right) is the militia unit, 1° Vols. de Sevilla.Savary’s own brigade, four battalions of Guard Fusiliers, enter the field in front of Sepulveda. Savary has decided to throw the full weight of his force in front of the town, hoping to quickly thrust his way through Jaen’s entrenched lines and cut the rest of the Spanish on the meseta from retreating to the town.
The Montesa cavalry charge past Savary’s left battalion who, in closed column, fire some sporadic fire into their flank as the Spanish strike the second battalion. This battalion fails to form square but still manages to drive off the Spanish horse in close combat! The Walloon battalion (off right) retreats to the safety of the town walls.
Hard on Savary’s heels Friedrich’s two battalions, with a half battery of Guard artillery arrive on the field.
Withering fire from the Spanish guns drive back the encroaching French, holding them at bay.
Sarden, the Spanish commander, on seeing the French forces mass in front of Sepulveda, brings in his far right, Irlanda, along with the Sevilla militia, to bolster the town.
Although failing to cause any real harm, the Spanish horse buy the Walloon Guards enough time to consolidate behind Sepulveda’s walls.
Spanish guns continue to pound the French as Savary’s artillery arrive, upper right.
Meanwhile, Spanish infantry flood into the town.
In this overview, at the bottom left, French infantry and Spanish cavalry reach an impasse as the French close up their columns on this flank and keep Montesa pinned close to the town walls. The French here are, at the moment, being held at bay by the Spanish guns, supported by Jaen’s entrenched double line.
Sepulveda has been packed with Spanish troops, in expectation of a French assault on the town while upper right Mariano’s Spanish cavalry guard the road that accesses the rear of the meseta.
On their first attempt the French guns shatter the town’s gates.
Savary sends an ADC off to find Lasalle, who has still failed to arrive.
The ADC meets Lasalle as he arrives at the Duratón and urges him to press forward in support of Savary’s attack. Brave Lasalle needs no encouragement and personally leads the charge of his Dragoons and Chasseurs against the Spanish horse.
Meanwhile, the French, buoyed by the shattering of the town gates, charge forward in skirmish formation to assault the Spanish guns that have been giving them such grief.
They survive a blast of canister and a volley from Irlanda (who have been ordered out of Sepulveda to replace Jaen in the entrenchments) and destroy the guns!
Deadly French musket fire keep the small Spanish cavalry contingent at bay and out of the fight.
The Spanish line holds solid as the first French assault in column is hurled back.
The French cavalry charge up the steep hill and the 1/9th Dragoons clash with the Cabineiros Reales. Both sides take a thrashing, but the French horse prevail, routing the Spanish. Alas, Lasalle, leading from the front, is unhorsed and falls in the fray.
Alcántara fares better, hitting the 1/10th Chasseurs as they struggle up the steep slope, and soundly thrashing them.
However as more fresh French cavalry surge over the Duratón, the exhausted Spanish give way.
A follow up blast of canister through the broken gate savages the Walloon defenders and sends them reeling back as a French column follows up, charging its way into the town. Both sides settle down to blasting away at each other with musket fire.
A second Guard battalion is beaten back by stalwart 3/Irlanda!
And is also routed, passing through the 3/Fusiliers-Chasseurs and causing them to rout as well. Freiderich’s brigade, badly mauled, is teetering…
Montesa, unable to move forward, retreats, galloping around the walls of Sepulveda towards the far side where the French are taking a beating. Savary sends a column against a second town gate, attempting to hack it down with axes.
In this overview you can see the French infantry has been beaten back on the upper side of the town and is struggling to break in at the lower edge. They have a toe hold in Sepulveda, but have yet to make headway. Lower right the Walloon Guards have been forced to retreat out of the town while just above them the small Montesa unit can be seen galloping towards the Spanish right in support of Irlanda, who, unknown to the enemy, have just been ordered into the attack by their confident general, hoping to sweep the French clear of Sepulveda’s walls before the enemy cavalry can arrive. Upper right the Spanish cavalry slowly gives ground while the French horse, missing Lasalle’s charismatic presence, just as slowly advance, content to let them give ground willingly.
However beating off two Guard attacks has taken a toll on 3/Irlanda so Sarden elects to pull them out of the front line and lead the attack with the fresh 1/Irlanda.
Cabineiros Reales rally and are back in line.
The French cavalry commander finally sends his lead unit into the attack. The elite Spanish unit is destroyed but the French, also taking a thrashing and elect not to follow up, content to continue to push the enemy cavalry brigade, broken now, as they continue to retreat towards Sepulveda. As it turns out, the French horse will not be needed…
Disaster strikes the Spanish as they move to swap around Irlanda’s battalions in preparation for the attack. The French commander, suddenly spotting the Spanish maneuvering outside the town walls, orders his troops to the walls and delivers a shattering volley into their flank that breaks 3/Irlanda as they are retreating.
At the same time, Montesa, arriving on Irlanda’s right flank in support, is spotted by the French guns. Straying too close and caught still in column, the guns shatter the small contingent of enemy horse, who rout.
But Sarden’s ill-advised order to attack has already been given. Jaen/3 marches out of Sepulveda in support as 1/Irlanda weathers a second volley in enfilade from the French inside the town. Battered, they survive another volley from the 1/Fusilier-Chasseurs, before a vicious close combat ensues. The French get the better of it and a second Irlanda battalion breaks in as many turns!
The battered Spanish cavalry fall back towards Sepulveda but with no line of retreat, they are doomed. Jaen/3 retreats towards the relative safety of the town walls, but the Spanish army is suddenly on the brink after the loss of Irlanda 1 and 3.
A final push by the French inside Sepulveda is enough to break the Spanish army. 1/Jaen routs out the rear of Sepulveda and breaks up as they throw themselves down the steep ravines in their attempt to get away. The rest of the Spanish army follows suit, either surrendering or slipping away. In a matter of moments victory turns to defeat for the Spanish as Savary triumphantly seizes the town.
Wow. Your best terrain yet, Bill. And such an exciting account. Wonderful.
ReplyDeleteThanks, Brian. And thank you for the scenario, and all of your hard work pulling that together.
DeleteThat’s a great looking game and report. The terrain is a work of art! Your account gives a real sense of a close quarters struggle with both sides hemmed in by the ground.
ReplyDeleteGlad you liked it, Morty. I look forward to seeing how it plays out on your table.
DeleteVery inspiring photos and write-up! I ordered the Over the Hills rules based on your AAR. It's just the sort of action I would like to see play out on my game table. My collection is also 1/72 scale. May I ask in what detail Over the Hills covers fighting in BUA? Did you have to bolt on your own rues?
ReplyDeleteI'm glad you enjoyed it. OTH dedicates a couple of pages to BUS rules but we have tweaked them and come up with our own for inter-BUS fighting - nothing too complicated. The action around the gates was all Brian's doing, just a fun way to bring it down to the micro and be a little less abstracted. The one big change that I like a lot that we initiated with BUS fighting is that we only give a +2/-2 for the first round any unit occupies a BUS to represent the fact that they wouldn't have had time to loop hole it and prepare a defence. It allows more back and forth because once established, any unit in a BUS is very hard to turf out!
DeleteThanks for the info. I am preparing to GM a Plancenoit game in January and I am looking for good BUS fighting rules.
ReplyDeleteIf you would like to give me your email I can pass on the rules we are playing by.
DeleteThank you so much! I'm Nick Stern (I tried to comment by name but couldn't figure out how). Email is: nicholas.stern@gmail.com
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