Thursday, August 4, 2022

The Combat at Sabugal, April 3rd, 1811

We played the Combat at Sabugal last week, a scenario that I have been working on over the past month. It was an interesting project, trying to come up with a scenario that reflected the chaos and uncertainty of a fight that took place in the fog and the rain at the Rio Coa in 1811. It is the last action fought in Portugal at the end of the third (and final) French invasion of Portugal in almost as many years, as Masséna's once proud 65,00 strong army stumbled out of the country broken and bedraggled, starved of both food and supplies after foundering on the ramparts of Wellington's Lines of Torres Vedras.
The biggest challenge was in trying to keep the moves and location of the opposing player hidden and as a result I decided to write the scenario in two modes, refereed and non-refereed. The refereed version uses a lot of map movement and keeps the two forces hidden until well into the game. The other challenge was modelling the weather, so each round the weather would change, with visibility sometimes being little more than musket range and at other times the fog would suddenly clear and large swathes of the battlefield were revealed. Things were made even more iffy with sudden rain squalls, sometimes heavy that would reduce visibility further, firing ranges and even at time movement. Finally, as the full situation becomes known, the victory conditions themselves shifted as players adapted to new situations. So a lot of unknowns!
The immediate background to the battle was Wellington's plan to turn the French flank along the Rio Coa in eastern Portugal, encircling and destroying Reynier's II Corps before help from the rest of the French army could arrive. To this end Erskine was to take the British cavalry and Light Division (the latter temporarily under his command) downstream to cross behind Reynier while the 3rd and 5th Divisions would attack from the front. However the Light Division became separated from the cavalry in the fog, and Erskine, rather than accessing the situation himself sends an aide-de camp back to order the Light Division forward. This they do, crossing the Coa at a ford where they encounter French pickets, which is where the game begins.

Phong took the French and Alan the Anglo-Portuguese while I had the pleasure of refereeing. It was fought on a 7.5' X 6' table over 12 turns, using the Over the Hills rules and my own 1/72nd scale figures. If you are interested in downloading the scenario to try for yourself, I have posted it at this link. Apologies for the cheesy fog effects - I just wanted to give a feel of the actual battle!!

Game map showing starting positions and some of the early moves by the French and Beckwith's brigade.

The battlefield as seen from the north. High ground runs down the middle of the board, occupied by the French while the Light Division crosses the Coa at the top right by a ford. A second ford (by the small house on the right) is where the 3rd Division enters and the small wood of yellow trees (centre top) is the chestnut forest and stone enclosures in a valley between two hills where much of the fighting took place historically - and in our game as well!



1. Pickets encountered at the ford

The battle starts with the 95th Rifles crossing the Coa at a ford, where they encounter French pickets (another scenario specific addition - lots of fun!) Scattered shots are fired and then the pickets scamper back in the direction of Reynier's Corps.



2. Beckwith's brigade crosses the Coa

As the Rifles disappear in the fog, off to the right in skirmish order, the 1/43rd and 3rd Caçadores follow across the ford, moving off to the left in the direction of where they believe the enemy to be!


3. French pickets watch from woods

However the pickets have not gone directly back to the French line. Instead they dally a bit, trying to get a sense of the size of the Anglo-Portuguese force.


4. The fog thins

Suddenly the fog thins revealing the 4th Legere on the hills in front of the 1/43rd! Beckwith belatedly realizes that he has crossed at the wrong ford and is marching towards the front rather than the rear of the enemy.


5. From the high ground

Merle's 4th Legere, on the left flank of Reynier's Corps, at the same time spots the 1/43rd moving forward in skirmish formation.


6. Rifles arrive on French flank

At the same moment the Rifles are spotted on the 4th's flank, on high ground separated from the French by a small valley of woods and stone-walled enclosures.


7. Overview

In this overview you can see the four battalions of the 4th Legere drawn up at the right end of the French line, with some of the rest of Merle's division also visible. The French battalions are very small, reduced to half normal size as a result of the miserable trek out of Portugal. The 95th Rifles are on high ground to the left while the 1/43rd followed by the Portuguese 3rd Caçadores battalion are just moving away from the river (top).

In the valley between the 95th and the 4th can be seen the picket stand, not yet back to the lines but carrying news that is now a bit redundant due to the shift in weather!!


8. 4th Legere go into the attack

Merle immediately sends the 4th Legere to attack the 95th on his flank while the remainder of his division shifts their line to enagge the 1/43rd. (The 4th attacking is a compulsory move, something that happened historically. Beyond this the French player can make his own srategic decisions.) Word is sent back to Reynier about what is happening on his left flank.


9. 43rd and 3rd Caçadores advance

Meanwhile the remainder of Beckwith's brigade continues to advance, trying to close with the enemy in front of them before the French can get organized.


10. Rifles fall back as Caçadores appear on 4th's flank

As the 4th Legere advances on the Rifles, falling back up the slope the 3rd Caçadores suddenly emerge on the French flank through the woods.


11. 43rd forms line in preparation to attack

Meanwhile the 43rd prepares to assault Merle's second brigade, the 2nd Legere and 36th Ligne who still hold position on the high ground.


12. Fog briefly clears, battlefield revealed

At this moment the fog again lifts and Beckwith can see Foy's brigade of Heudelet's division (foreground) with howitzer in tow marching down to join Merle (top).


13. French cavalry appear on 1/43rd's rear

At the same moment Soult's cavalry appears on a ridge to the rear of 1/43rd's position. Soult prepares to order them into the charge as things suddenly look decidedly dicey for the 43rd.


14. 36th Ligne move into woods on 1/43rd's flank

Merle sends the 36th Ligne into the woods on 1/43rd's flank while the 2nd Legere form up in front.


15.  Drummond's brigade arrives

As things begin to look sticky for Beckwith, Drummond's brigade, hearing the musket fire, crosses the Coa in contradiction to Erskine's orders, just in time to come to Beckwith's aid.


16. Overview

In this overview (without fog!) at top Foy's brigade marches to take over Merle's position as the 36th Ligne and 2nd Legere form up to engage the 1/43rd (above yellow trees in centre). Behind the 1/43rd the first of Drummond's brigade, 1/52nd, move forward in support. Lower right, below the stone walls, the 4th Legere battle it out with the 95th in front (now having fallen back behind the ridge) and the 3rd Caçadores move on their flank.


17. Cat and mouse

Beckwith's Rifles fall back over the ridge as the 4th Legere turn to face the threat of Portuguese skirmishers on their flank.

18. 4th Legere charge 3rd Caçadores while 3/4th Legere move to Rifles' flank

Two battalions of the 4th Legere charge (top right). The Caçadores, still in skirmish order but well in the woods, decide to battle it out, and both sides retreat bloodied but unbroken. Meanwhile the French 3/4th Legere move across the ridge to engage the Rifles with musket fire from the woods (bottom).


19. French prepare to attack 1/43rd's flank when...

Meanwhile, back on the French right the 36th Ligne of Sarrut's brigade emerges from the woods and begins to form up with the 2nd Legere. Soult's cavalry are just about to launch their charge against the 1/43rd when the fog descends again in earnest and their prey disappears from sight!

20. Saved by the fog!

The battered 3rd Caçadores fall back from their fight with the 4th Legere in the woods, as the 1/43rd use the opportunity of the dense fog to in turn fall back in line, anchoring their left against the Coa and right against the woods, securing their flanks against the French cavalry.

21. 4th Legere charge 1/52nd

Meanwhile, back in the woods, the 1/52nd have advanced in line where they are charged by the dogged battalions of the 4th Legere. Despite having the 2/4th fall on their flank, the 1/52nd drive off the French, routing both battalions and breaking Graindorge's brigade.

22. 16th Light Dragoons arrive

At this point a squadron of British Light Dragoons arrive on the battlefield, the only Allied horse to show up at this battle. With the 4th Legere in disarray the Dragoons charge up the hill, failing to notice the French chausseurs lurking in the woods. Taking a volley at close range they are driven back broken without having closed with the enemy.


23. Overeview

In this overview you can see 1/43rd (in line, lower left, now with flanks anchored on the Coa and the woods) fending off Sarrut's determined attacks. Mid-right 1/52nd drives off the 4th Legere's final attack, breaking them just as the Light Dragoons arrive while top left Foy's brigade holds the high ground, sending the 17th Legere down to the valley to take up positions behind the stone enclosures in anticipation of Drummond's advance.
At this point the fog briefly lifts, and Reynier spots two entire divisions of the enemy forming up at a nearby ford and beyond Sabugal. At the same time Wellington realizes that the Light Division is in trouble, fending off an entire French corps on their own, and orders the 3rd and the 5th Divisions into the attack.

24. 2/5th of the 3rd Division leads the way across the ford


25. 1/43rd and 2nd Legere fall back on their supports

With time running out Reynier hopes that he can still break the Light Division before having to withdraw in the face of the entire Allied army, now crossing the Coa. Sarrut's first attempt to shatter the 1/43rd fails as both sides fight to a standstill and fall back.


26. French 36th Ligne hits 1/43rd's line

A second attempt by Sarrut ends with the 1/43rd routing their attackers. However, Beckwith, having ridden up to rally the brave 1/43rd, takes a French musket ball and is killed!

27. 1/43rd holds firm

The light bobs hold firm but with Beckwith down, young Major Smithwick, newly arrived and inexperienced, fails to rally the now broken brigade and it begins to withdraw.

28. Heudelet sends troops down to hold up Allied advance

On the French left Graindorge manages to rally two of the battalions of the 4th Legere, but their withdrawal has opened the way to Drummond's brigade advancing on this flank. Reynier realizes that time has run out, with only two brigades still on the northern part of the heights (the 31st Legere and 47th Ligne, not in this scenario) to hold back the Anglo-Portuguese tide, and orders the entire II Corps into full retreat, with Heudelet's Brigade Foy tasked to cover the retreat on the French left with the 17th Legere in position behind the stone enclosures north of the woods.

29. Soult's cavalry form up to slow 3rd Division's advance

Soult, tasked with holding up the 3rd Divisions advance on the French right retreat slowly as the British advance slowly in tightly closed columns. (It had just been lucky for the French that their cavalry were on this flank and in a position to tie up the advance of Picton's Division. It was this that allowed Reynier to continue the attacks on Beckwith for another turn before having to withdraw!)

30. French howitzer in action

The loan French howitzer fires off one more round before limbering up and joining the retreat, but the powder is damp and the shot falls far short.

31. 2/52nd come forward, Dragoons broken

The 2/52nd, in their first action of the war, move up on the 1/52nd's flank in pursuit of the retreating French. To their right the squadron 0f 16th Dragoons, late to the battle, have withdrawn broken after their commander fails to rally them.


32. 2/52nd in pursuit

The 4th Legere is in disarray as the 2/52nd flushes them from a woods.



33. Drummond cues up his brigade in a final push to break the French rearguard

With only the three small battalions of the 17th Legere between Drummond and his quarry, the Allies cue up at the edge of the woods to drive the 4th off the stone wall.


34. Volley and charge!

The 1/17th moves left and forms line to slow the advance of the 2/52nd (bottom) while its sister battalions form line behind the walls. The stone wall protects the French from the worst of the British fire as they volley and storm the enclosures.

35. Drummond's Rifles broken

The Rifles take a devastating volley and break soon after contact...


36. 17th Legere hold firm

And the others battle it out to a draw, but the 17th throw back the Allied pursuit, giving most of their comrades time to slip way.


37. Final overview

At this point the skies open up and let loose a tremendous deluge, marking the end of the battle. Wellington calls off the pursuit as Reynier's corps stumbles back to join up to the 8th Corps in reserve.

In the end the battle played out to a draw. As the fight continued the Victory Conditions changed, with the arrival of the 3rd and 5th Divisions signalling that II Corps not only needed to deal a defeat to the Light Division but also withdraw all but at most four battalions (rearguard) so that they were more than 12" from any pursuing enemy. They failed to do this, dallying a bit too long on the battlefield in their attempt to break Beckwith's brigade, leaving the Allies still engaged with six of the French battalions, As a result the French failed to meet their Victory Conditions, as did the British, needing to have ended the game with more than 50% of their Light Division's fatigue hits intact. However breaking Beckwith's brigade did give the French bragging rights!

Saturday, July 16, 2022

Regimento de Toledo


Note!! Apologies, all, I just realized I posted these guys last year. They were still in my unposted file. I will leave this up, regardless, as I have better information about them this time.

Just when I think I have quite enough Spanish troops in my cupboard I get tempted into painting another regiment! This time up is the Regimento de Toledo, one of the old line regiments of Spain. These figures are from the HaT sets and always a pleasure to paint with their well-defined detail and good poses.

A bit of History

The Regimento de Toledo was first formed as the Tercio de Vera by D. Diego Fernández on May 1, 1661. It was renamed Tercio de los Azules Viejos in 1693 and in 1707 finally became known as the Regimento de Toledo. Combined with the Rgto Sada y Limburgo in 1715, it was reformed on March 1, 1815 from the Vol. de Rioja (formed in 1810) after being completely destroyed at Badajoz in 1811.

The regiment had an active campaign history during the Peninsular War, losing 400 men at Medina de Rioseco as part of the Army of Galicia in July 1808, going on to fight at Zornoza and Espinosa in the fall of the same year, Tamames in October 1809 and the defence of Cáceres in 1810 before being destroyed at Badajoz in 1811.

Information from Spanish Infantry of the Early Peninsular War by Gerard Cronin and Stephen Summerfield










My grenadier bearskins are again decorated with my homemade decals. You can see my process here in a previous post. I had no reference for the sack embroidery so went with the facing colour of light blue with the coat of arms of the city of Toledo at the top.
Here is a jpeg of my bearskin sack embroidery for download if desired.


Saturday, July 2, 2022

Operation Mercury - Maleme Airfield, May 20, 1941

Alan, Phong and I dipped back into the rich treasure trove of WWII scenarios again after playing a couple of smaller games to familiarize Alan with the Battlefront WWII rules. We thought we might move through our scenarios chronologically, starting with the German invasion of Crete in 1941, moving on to North Africa, then Sicily, fight our way up the boot of Italy and conclude with the western front scenarios. At least that is the plan...


In this game Alan and Phong took the Germans while I played the New Zealand defence.

I wrote the Maleme scenario quite a few years ago, based on the Fallschirmjaegar attack on the airfield and attempt to take Point 107, the hill nearby that dominates the airfield. The Maleme assault group was pulled together from several battalions, and was badly scattered and mauled on landing. The defenders, New Zealand's 22nd Battalion, weapon poor as much of their equipment had been left behind during the evacuation of Greece, nevertheless were aware of the impending attack and well dug in, protected behind reams of barbed wire.

Starting positions for the Kiwis had C Company dug in around the airfield along with the Bofors batteries, D Company along the edge of the Travontis Valley south of the bridge (with the two Vickers platoons attached) and A company dug in around Pt. 107 along with the Lt. Col. Andrew's headquarters, FO and 3" mortars. A small contingent of RAF personnel guarded the RAF compound and the battalion's carrier platoon and an attached and not too road worthy Matilda were held in reserve on the east side of Point 107.

It was played on a 6'X6' table, and the toys were from my 1/72nd collection. 


The scenario map showing NZ positions and landing areas for the initial assault group.

1. Opening bombardment
A massive aerial bombardment followed up by dive bombing and strafing attacks raises a huge dust cloud over the airfield and Pt. 107.

2. Airfield pounded
Although many of the markers here are dummies, NZ C Company and the three Bofor batteries are well dug in around the airfield and protected by wire.

3. Pt. 107
Pt. 107, covered in olive orchards is also attacked from the air. The effect of the bombardment was reflected in that for the first two turns of play all the NZ forces were disordered and spotting capability was reduced, allowing the Fallschirmjaeger to arrive and form up unhindered.

4. Fallschirmjaegar form up
The German players (Alan and Phong) elect to land both of their initial assault force, arriving by gliders, south of the bridge in the Travontis Valley. The Travontis River is mostly dry at this point and presents no obstacle to movement.

5. Moving towards Point 107
3 Kp. 1 Battalion rapidly form up and sprint for the cover of the embankment at the edge of the valley.

6. Overview
In this overview smoke and dust continue to cloak the area east of the valley as the Fallschirmjaeger move forward to the right of the bridge, undetected by the defenders.

7. 3 Kp. reaches embankment
Most of 3 Kp. reach the shelter of the embankment. Barbed wire is spotted stringing the edge of the valley here. The enemy is certainly close by.

8. Specialstrosstrupp Brucke on left
Some of Specialstrosstrupp Brucke were lost on landing so a diminished unit also makes it to the embankment, hunkering down and waiting for the air assault to conclude.

9. Erratic fire from the defenders
As the dust begins to clear some of NZ D Company, still rattled from the bombardment, spot a few fallschirmjaeger in the valley and fire off a few rounds, unaware there are others metres away lurking behind the embankment.

10. RAF compound
Dug in and supported by a Vickers machinegun unit, the raw RAF airmen turned soldiers nervously await the attack in their compound.

11. First foxholes cleared out
Specialstrosstrupp Brucke, unhindered by wire to their front, pour over the bank and overrun some NZ positions. But a recovered D Company, dug in beyond the road, open fire. 

12. Mortar fire!
On the German left 3 Kp. begin to breach the wire and engage, but a platoon on the right, caught in the open, are spotted and receive some punishing mortar and off board battery fire.

13. 8 Kp. II Battalion arrives
As 3 Kp. and Specialstrosstrupp Brucke take a pounding (the defensive fire was surprisingly effective!)  8 Kp. arrives on the far side of the valley, accompanied by the Fallschirmjaeger's heavy weapons and AT companies.

14. Fallschirmjaeger gain foothold on 22nd Battalion's left
On the NZ far left German paras breach the wire and clear out some of D Company from their foxholes as troops from C Co., repositioning from the airfield, begin to take up reserve positions in a dry canal that runs behind D's position.

15. Overview
In the foreground (bottom) 8 kp. arrives at the far edge of the valley while above the first para landing group still struggle to make headway. But with the arrival of the German FOO and mortar company the Germans gain the upper hand in indirect fire support.

16. Smoke
Mortars lay down a heavy smoke screen as Specialstrosstrupp Brucke breaks from the cover of the valley's edge and attempts to storm the airfield's compound.

17. Battling it out in the olive groves
At top some of Specialstrosstrupp Brucke encounter another line of barbed wire around the compound and take a beating from the stubborn RAF personnel dug in there. Others drift through a gap to their right but run up against the second line of defence on the far side of the road. With the arrival of C Co.'s troops the area in front of the compound turns into a killing ground and Specialstrosstrupp Brucke is annihilated!

18. Germans repelled
On the German right 3 Kp. has more success, meeting little resistance as their commander and a handful of soldiers push to within striking distance of Point 107. But here they meet A Co.'s line at the summit and are pushed back.

19. From the far side of the valley
The German battle group commander watches the initial attack collapse from the far side of the valley as 8 Kp. makes its way across the dry bed of the Tavronitis. He sends in his battalion heavy machineguns and support troops from the AT company to bolster 8 Kp.'s attack.

21. German mortars take fire from Bofors
The German battalion mortars, emplaced in the small hamlet west of the valley, take harassing fire from the NZ Bofors emplaced around the airfield.

20. Matilda released
The NZ commander, Lieut. Col. Andrew, judges it time to let lose his small armoured reserve. A Matlida chugs down the far side of the hill and past the Bofors, attracting enemy mortar fire. (Our game had a mechanic in it that would give an ever-increasing chance for the dodgy Matilda to break down as it did historically.)

22. What ho, lads! The cavalry!
It gladdens the hearts of the sore-pressed airmen as it trundles past the RAF compound, arriving just as 8 Kp. makes the safety of the embankment.

23. What ho, lads? No cavalry??
The Matilda rolls into the valley, knocking out some of the attackers slow to arrive at the valley edge. But most of 8 Kp. had already pushed on, and as the tank re-emerges from the valley it falls in close combat to a Pak36 which had just had time to emplace in the orchards.

24. Battle in the canal, carrier platoon counterattack
Now supported by heavy mortar and artillery fire, 8 Kp. quickly overwhelms D and C Co., who desperately try to form a secure line in the canal, They are joined by the RAF men, who, outflanked, have abandoned the compound and are also falling back. A vicious hand to hand fight breaks out in the canal and with the Germans getting the upper hand, Andrew throws in his mobile reserve, the carrier platoon (which are mounted in scrounged Bren carriers, not their own, abandoned in Greece!) But the German mortars spot their movement down the road bordering the airfield, knocking out one of the carriers as the platoon scrambles to dismount into the RAF compound while under enemy fire.

25. Carrier KO'd, counterattack shattered
The second carrier also takes a direct hit from enemy mortars and the NZ counterattack is quickly mopped up by the German paras, who now have taken the canal.

26. Bofors take direct hit
The German mortars turn their attention to the Bofors who have been giving them grief with long distance fire from the airfield. One is knocked out with a direct hit.

27. Beware the FOO!
But as the Germans now move on Point 107 it's all hands on deck! Even the NZ FOO, losing contact with his battery of 75's, grabs up arms and takes up a position in the orchard - just in time to KO an enemy Kettenkrad hauling up the 37mm in support of the German attack. The vehicle explodes, taking the gun with it!

28. Fallschirmjaeger push towards Point 107
The Germans unleash the full fury of their heavy mortar and rocket battery on the remaining defenders.With NZ D and C Companies wiped out along wth the carrier platoon, only A Company is intact, still dug in around the summit of Point 107. But the fallschirmjaegers have also suffered badly, their ranks steadily thinned as they fight their way uphill. And with the sun setting, time is running out to take the vital hill controlling the Maleme airfield.

29. A second Bofors is KO'd
Back on the airfield a second direct hit takes out another Bofors, leaving only one still in position around the airfield.

30. Germans move to take airfield
Sensing that he may not be able to take the hill in time the German commander dispatches some of his command to attempt to at least try and secure the airfield.

31. Battling it out in the olive groves
The battle rages in the olive groves as the sun touches the horizon. Remarkably, the FOO still survives!

32. German high water mark
A Company's commander goes down to a German close assault, but this will be the last enemy success of the day.

33. Attack breaks off
Down to a handful of men the paras brave attempt falters and a bad morale roll sends some fleeing down the hill in retreat on the final turn of the game.

34. Point 107 held
At game's end Point 107 holds, but just barely! With the third Bofors on the airfield failing to recover from a disorder, the NZ player (me) fails to hold the airfield, so the game ends with a draw. This was the second time I have played this scenario, and both ended in a nail-biting finale. Historically Lieut.-Col. Andrew, radioing his brigadier looking for direction, is told to do what he "thinks bes" and abandons Point 107 during the night, surrendering control of Maleme to the Germans. A counterattack attempt the following day failed to retake the airfield and as more German troops and supplies poured into Crete, the balance tipped, leading to the eventual loss of the island. But, as in our game, the German airlanding was a costly venture and proved to be the last time that the German Fallschirmjaeger actually fought in their intended role as airborne troops in the second World War.