We replayed one of our favourite
Battlefront WWII learning scenarios the other day – a quick play
game set during the Battle of the Bulge, Kampfgruppe Peiper – The Sanatorium by Richard de Ferrars.
It was played in 20mm using the Battlefront WWII rule set. The game went badly for the Americans,
almost entirely because of some formidable die rolling on the part of
the Germans. But the game photographed nicely and gave me a chance to
set up a Christmassy table.
Interestingly enough I replayed it with another player a week later, exact same German set up, and the result was the the absolute opposite!
The Battlefield
The Attackers
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B and C Companies of the I/119 Infantry Regiment, supported by a company of Shermans advance unseen through the woods west of their objective, the Sanatorium north of Stoumont.
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As the American armour and infantry emerge from the woods the Germans open fire. An Sdkfz. 251/9 shells the advancing infantry of B Co. while a Pak 40 at the north end of Stoumont along with a Pz. IV on the high ground to the east fire on the armour.
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Meanwhile C Company makes its way through the woods to the north of the Sanatorium unobserved.
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German machinegun fire comes from the west end of the Sanatorium, cutting up B Co.s' attack. The guns' positions are marked and suppressed by return mortar and tank fire.
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The German PaK 40 is silenced by mortar fire before it can cause any serious damage, opening the way for the American armour to advance.
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The Shermans of C Co., 740th Tank Battalion struggle up the sloppy slopes, some bogging down as they move to support B Co's attack. The German small arms fire is deadly accurate and American casualties start to mount.
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With the antitank gun knocked out, the armoured halftrack turns its 75mm gun on the approaching armour, slowing them down. But it is no match for the tanks and is quickly set aflame.
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The lone Pz. IV continues to shell the American armour from a distance, but both sides are too far apart to do more than harrass.
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Some of the Shermans move in in close support of the battered B Co., but the Germans drop back deep, drawing the tanks into panzerfaust range. The first American tank is knocked out as most of the remainder of B Co. lose nerve and flee. C Company has more success north of the Sanatorium, moving in from behind to knock out a German mortar position before executing a failed close assault on the northeast corner of the objective.
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One Sherman is in flames as much of B and C Co. retreat back to the woods. Those infantry who hold tight manage to secure a hard fought foothold in the west end of the Sanatorium, as the remaining German pioneers garrisoning the buildings drop back, trying to hold on to the east end of the complex until help arrives.
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A second Sherman is KO'd by the Pz. IV as the tank attempts to move around the north side of the Sanatorium. In the background can be seen surviving elements of B and C Co. rallying and advancing back towards the fight.
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Things are looking bleak for the Americans as German reinforcements from Stoumont and armour from the direction of Rouat arrive to support the units still fighting it out in the Sanatorium.
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Under cover of a low hedgerow, infantry from 9 Kp., SS-Pz-Gren Regt. 2, make a dash towards the east end of the Sanatorium.
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A second group of infantry breaks off to the west, to engage the American armour that has gone hull down on the paved road south of the Sanatorium.
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In the lower centre one group of the reinforcing infantry moves past the burning Sdkfz. 251/9 towards the armour south of the Sanatorium while a second group (centre right) moves to support the pioneers in the Sanatorium. Under cover of smoke laid down by the German mortars, the German armour (far right) moves forward to take up more advantageous positions closer to the action.
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Stragglers from B Co. re-emerge from the woods to bolster the failing attack on the Sanatorium. But bad luck continues to plague the Americans as a third tank (upper right) fails a maneuver roll and turns to flee, getting knocked out by the waiting panzers.
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An American tank on the south road falls to close assault from the German infantry after being disordered by Pz. IV fire.
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As does the Jackson, close assaulted by the same group of tank hunters on the next turn.
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The sole remaining Sherman is put out of action by a Pz. IV as it tries to make its way around the north side of the Sanatorium to lend support to the infantry desperately trying to retain a foothold in the complex.
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With no American armour support left the German reinforcements pour in and around the Sanatorium, dispatching the battered Americans and seizing the building complex in its entirety.
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Surrounded by burning Shermans one of the Pz. IV's advances on the objective, but its help isn't needed. A seen from above, the last of the American attackers succumb to close assault and the Sanatorium returns to German control. A tough game for the American player as luck abandoned him at every turn and sat firmly on the German player's shoulder through out.
Great AAR and I love the terrain. Thanks for the earlier article on how you create the boards. Are the flaming wreck markers just poly fill with paint?
ReplyDeleteThanks, Steve. Yes, just fibre fill with paint, glued to metal washers. I think I may have added a bit of moulding paste to transition from the washer to the fibre fill.
DeleteGreat battle, as always.
ReplyDeleteExcellent game Bill, your tables are a feast for the eye. I have the After the Battle Bulge book and your set up is very evocative of the pictures of German kit abandoned around the Sanatorium. Well done
ReplyDeleteJonathan
Thanks, Jonathan. The scenario was written by Richard de Ferrars and his battle research tends to be very accurate, so the credit for kit would go to him - and any discrepancies a result of me using what I had on hand (like 76mm Shermans instead of 75mm).
ReplyDeleteAwesome game as always Bill, great reading
ReplyDeleteJust discovered your fantastic blog Bill and very realistic looking terrain.
ReplyDeleteWould you mind sharing your methods and materials for getting the snow effects please.
Pat.
Thanks, Pat.
ReplyDeleteI construct my winter scenarios using a white ground cloth with a bit of tooth in it - nothing special. To give it texture I bought a big bag of perlite, a volcanic glass substance used in potting plants and available at most hardware stores.
I find the chucks a bit on the large side so I break them up a bit before scattering them on the cloth and tree stands, etc. Because they are chunks I can shake them off at the end of the game and put the scenery away, without it having to be dedicated to winter scenarios (although some of my terrain bits are). I also sieve a bit onto the roofs of the houses and roads. The perlite dust blows off pretty well, too, as long as the surface I sieve it onto is relatively smooth.
I generally gather up the stuff after I knock down a scenario and reuse it, but if I lose a bit I don't care as the stuff is inexpensive. You can just shake out a cloth outdoors as its completely natural and won't harm the soil.
Hedges are bits of neutral coloured lichen, winter trees (other than firs, which are railroad stuff) are just dried flower material bought at a craft store, gathered and based. And that's about it!
I will be posting another winter scenario in a couple of weeks, this one Battle of the Bulge, and featuring my newly minted winter Germans. Very excited …
Thanks very much for your help Bill, I look forward too seeing the Battle of the Bulge feature.
ReplyDeletePat.