Wednesday, June 18, 2014

Assenois 1944



Last weekend we played Giop Loris' Assenois scenario, with a few changes, using 20mm figures and played with the Battlefront WWII rules set. The scenario is based on the Combat Command Reserve of the American 4th Armoured Division's attempt to break through the ring of German defences via the Clochimont-Bastogne road and relieve the 101st Airborne in Bastogne during the Battle of the Bulge.

The changes implemented were mainly with the map itself, based on a perusal of the battlefield in Google Earth which I cross-referenced with a 1945 aerial shot of Assenois. My research showed the village of Assenois to be strung out along the road to Bastogne, rather than the circular built up area featured on the scenario map. I also changed roads and lanes to reflect more closely what was actually there, and my visual inventory of the battlefield revealed a few terrain features, including a small stream that spanned the battlefield and a chateau in the woods northwest of Assenois that served as German headquarters at the time.
The orbats are pretty well those supplied, and I confess my research for a one day game didn't extend to rewriting those! We ended up with a very playable scenario with lots of terrain to make it interesting and a nail-biter finish that only revealed the winner at the end of the final turn.
The scenario is based on the American 4th Armoured Division's Combat Command Reserve's attempt to break through the ring of German defences via the Clochimont-Bastogne road and relieve the 101st Airborne in Bastogne during the Battle of the Bulge. This gave me a chance to trot out my brand new Plastic Soldier Shermans (along with a few Trumpeter models, which they match with very well) as well as my refurbished American infantry. And remarkably, I had a second chance in a row to employ my PaK43's!



Attacking Forces
The American force is divided into two groups. The Shock Group composed of Co. C of the 53rd Armoured Infantry Battalion and Shermans of Co. C of the 37th Tank Battalion is tasked with by-passing the defenders as much as possible, pushing on to exit on the north side of the board in the direction of Bastogne by Turn 8. The second group, tasked with securing Assenois, is Co. A of the 53rd Armoured Infantry Battalion and Shermans of Co. A of the 37th Tank Battalion. A FOO is attached to Co. A (infantry) to provide general fire support during the battle. All are rated “veteran”.


Defending Forces
The German defenders are a kampfgruppe composed of elements of the 39th Volksgrenadiers and 5th Fallschirmjaeger Division. The Volksgrenadier Kompanie is reinforced by a 75mm lelG37 Infantry Gun, heavy machineguns and six stands of panzershreks. Most of the infantry in both companies are well-supplied with panzerfausts as well, making the infantry antitank assets quite formidable.
The kampfgruppe is supported by two panzerjaeger platoons composed of two guns each, a pair of 75mm PaK40's and a pair of 88mm PaK43's.
The volksgrenadiers were down-graded in our game to “trained” while the FJ's and antitank guns were left as “experienced”.

The Battlefield
This overview of the gaming table (6'X4.5') shows locations of the German defence, with AT guns and mortar identified. The built up sectors representing Assenois, which needed to be controlled by the Americans by the end of the game (Turn 12), is outlined in blue. At the north end of the board is the American exit point via the road where the Shock Group had to exit at least four vehicles by the end of Turn 8. Achieving both objectives gives the Americans a partial victory, achieving only one ends the game in a draw.
We played this game with hidden placement, using photographs of German placement prior to their removal, so the Americans were going in completely blind.

1. Assenois
View of the town from the American side of the board. The chateau to the left is on a Level 1 hill. A narrow shallow stream divides Assenois into two parts.

2. View from the American entry point
The Americans will enter from the Clochimont road.

3. Opening barrage
An opening barrage of three medium and one heavy artillery battalions as well as a single independent battery of 155mm's slams Assenois, but much of it falls harmlessly on the largely undefended southern section of the town. A Time on Target concentration of the heavies lights up the houses just north of the stream, knocking out three of the four German defenders in these sectors and disordering the fourth.

4. Americans roll in
The tanks of A Company lead the way, with their halftrack mounted infantry following, some dismounting to secure the outlying buildings of the village, all of which are found empty. The first tank edges towards the stream and takes fire from a hidden panzershrek in one of the built up sectors. It is then immediately brewed up by an 88mm PaK43 hidden in the woods at the northern end of the town. The following tanks of A Company leave the road and take up positions south of the stream while the Shock Group holds back, engines revving, waiting for a way forward to be made clear.

5. First Sherman KO'd
A nasty PaK43 with a long view down the open road running through Assenois slams the lead Sherman.

6. Second Sherman brewed up
A second Sherman in A Company is targeted by a PaK40 positioned at the woods' edge next to the chateau and erupts into flames, leaving the company at 50% losses.

7. PaK shelled
While the American FOO moves into an observation post in the Assenois church tower, an infantry stand spots the gun and manages to call in the 105's to the rear. For the first (and last time for a while) the 105's respond and bring fire down on the offending PaK40, disordering it (FYI orange bursts are used to represent “disorder” status in our game, and white bursts “suppression”).

8. Advance stalled
As American infantry from A Company dismount and clear out the few Germans south of the stream the American armoured juggernaut stalls. With the German 88 commanding anything that moves down the road, the tanks of A and C Companies move to safer ground either side of the road. They begin to engage any targets that present themselves in support of the infantry of A Company, who are preparing to clear the way forward for the tanks.

9. Germans vacate southern Assenois
The only surviving German infantry in the forward sectors north of the stream, a Volksgrenadier light machinegun stand disordered by the armour advance, break cover and flee north through Assenois. They are quickly gunned down by the waiting tanks.


10. Dogfaces seize vacated buildings
American infantry move across the stream, seizing the buildings cleared by the barrage and moving to close combat the next sector. They come under heavy machinegun fire from the woods, hedgerows and are driven back.

11. Americans run into resistance east of Assenois
As the infantry move into the first houses north of the stream they spot German soldiers holding a defensive line along the hedgerow east of the town. Tanks move forward to dislodge them, drawing enfilade fire from the second 88, positioned at the edge of the woods west of the chateau.

12. Second PaK43 opens up from high ground on American left flank
The second PaK 43 opens up in enfilade on the Shermans as they emerge from behind the houses south of the stream. The Americans quickly answer with 60mm mortar fire, suppressing the big gun.

13.Overview
At this point of the battle (Turn 5) the Americans decide that Assenois is too stiffly defended to be able to seize the town and exit four vehicles from the Shock Group off the northern edge of the board by Turn 8. They decide to abandon the second objective and focus on clearing Assenois. In the upper right soldiers from C Company (Shock Group) have dismounted from their halftracks and taken over the outlying building on their left flank, knocking out a panzershrek that had been lying there in ambush. Their objective is to close assault the 88 (just off picture to the right) that is threatening the Shermans. Next to them a pair of Shermans enter into a medium range duel with the PaK40, just off picture to the bottom right, by the chateau, and behind that can be seen the ruined church where the FOO and the American 60mm mortars have set up shop.
In the centre the two houses just north (below) the stream have been seized and A Company have half cleared the sectors to the left but at the cost of half their men, while the A Company tank commander clears out the German infantry line in the hedgerow to the left.

14. Sherman caught in enfilade but survives
The Sherman caught in enfilade by the 88 on the American left flank manages to move into a better position to engage the gun, while the other tanks stay out of sight.

15. American infantry move in to silence the 88
Taking fire from the 88 and the nearby PaK40, American infantry sprint across the stream to successfully engage the big gun in close combat and knock it out.

16. Third Sherman KO'd by second PaK40
As the A Company commander flushes out the remaining Germans from the hedgerow east of Assenois, it drives into the sights of the still hidden second PaK40 and gets knocked out.

17. PaK nest
From their positions in a small wood north of Assenois, a PaK43 and a PaK40 engage any Americans that venture up the road or the east side of Assenois.

18. Germans move to block Americans by chateau
Spotting the Americans close combating the 88 on the west flank, German Fallschirmjaeger and a Volksgrenadier heavy machinegun move to block them from infiltrating through the woods.

19. Americans pull back from chateau
Seeing the Germans waiting in ambush by the chateau, their commander orders them back to support the main thrust into the village.

20. American armour probes west of Assenois
With the one 88 silenced and the second with no line of fire to the west of the village, American tanks cautiously move forward under fire from the two PaK 40's that command this approach.

21. American 60mm mortars in action by church
With the FOO failing to make contact with the 105mm battery, the heavy lifting falls on the shoulders of the 60mm mortars, which keep a rain of shells on the German antitank and mortar positions, in an attempt to neutralize them.

22. Remaining Sherman from A Company withdraws from battle
With the loss of his commander three of the four A Company tanks are knocked out. The morale of the fourth breaks and it retreats from the battlefield.

23. Shermans from C Company move to close assault
In an attempt to break the stalemate and help the American infantry clear the village, tanks of C Company breach the stream and move forward with the intention of close assaulting the PaK 40 by the chateau. Before they can arrive, however, the 105's suddenly come back on line, and the PaK 40 is blown sky high. The second PaK 40 north of Assenois is engaged at the same time by the American mortars and it, too, is silenced for good.

24. With German guns silenced, Shermans brass up backside of Assenois
With only a single PaK43 now surviving and it commanding no line of fire at all west of Assenois, the Shermans move forward with relative impunity, staying out of panzerfaust and panzershrek range and brassing up the German infantry holed up in the houses along the road.

25. Overview
American infantry have now seize the three top most houses and are preparing to close assault supported by the tanks. The American halftracks have also moved up in a supporting roll, laying down machinegun fire from a safe distance and keeping retreating Germans at the left of the picture from joining up with their fellow combatants.

26. View from west of Assenois
The American infantry that knocked out the 88 in close combat make their way back along the stream as the tanks of C Company roll in to Assenois.

27. House clearing with combined arms
While the American mortars lay down protecting smoke against enemy supporting fire, American infantry advance up both sides of the line of houses, seizing each one in close combat as the tanks brass up the defenders, disordering them and forcing their heads down.

28. Knocking on doors
American infantry clear Assenois of the enemy.

29. Meanwhile, skulking nearby in the woods…
As the Americans focus on clearing Assenois, the relatively unscathed Fallschirmjaeger company rallies in the woods northwest of the town preparing for a counterattack.

30. Counterattack!
The Fallschirmjaeger burst from the woods and close assault the Shermans in a desperate attempt to halt the American advance. But they are vulnerable in the open and rack up considerable casualties before they are even close enough to engage.

31. Time on Target
The attack is driven off and the Germans now find themselves on the receiving end of a heap of indirect fire. A TOT lights into their ranks as well as mortar fire, knocking out another stand and suppressing and disordering most of the remainder.

32. Mopping up
The Americans move in, with the rest of C Company's tanks arriving. The Germans fire off their remaining panzerfausts but despite some good rolls, their disordered and suppressed states render the fire ineffective. The tanks and American infantry mop up the survivors and seize the last of the Assenois sectors.

33. End of game
On the German's final turn, they attempt to infiltrate at least one stand into a vacant sector at the north end of Assenois, but the American fire is too heavy and none of the attempts succeed. This overview shows all of Assenois' northern sectors free of the enemy, and although the tanks took a battering from panzerfausts in the last round of enemy fire, all survive.
The victory conditions gave a partial victory to the Americans for seizing Assenois and a partial victory to the Germans for preventing four vehicles of the Shock Group from exiting on the road to Bastogne by Turn 8, so the game concludes in a solid draw.
















Wednesday, April 30, 2014

Soldiers' Day – Jort, August 15, 1944


We played through a scaled down version of R. Mark Davies' Battlefront WWII scenario, Soldiers' Day, over the weekend. The scenario is based on the Polish 10th Mounted Rifles' (the Polish 1st Division armoured reconnaissance regiment) attempt to forge deep into the crumbling German defences at the Falaise Pocket in order to seize an intact bridge at the village of Jort on the River Dives following Operation Totalize.

I say scaled down in the sense that we reduced the attacking armour by about two thirds and the defenders' orbat by about one third. The game was also shortened to ten rounds from 20 to allow an afternoon's play, with an increased chance for the Polish attackers to find that crucial ford. All in all the changes seemed to preserve the balance and spirit of the game.

The Polish objective was to push across the river, preferably securing the bridge but as it was expected to be strongly held, the possibility of finding a ford was also there as an alternative avenue of attack.

We had decided on this scenario because an old friend of my co-player had been invited along. He is Polish and his father fought with the 1st Armoured in Normandy as part of the 1st Anti Tank Regiment. We realized as we looked into the scenario that a large contingent of that regiment fought at Jort, giving a strong likelihood that George's father was at this battle. He brought along a pin of his father's that he had found in the family archives, which you can see in the photo of the Polish forces involved.

The game was played in 20 mm on a 7'X 6' board. Other than the scaled down forces the board was fairly true to a slightly cropped version of the scenario map.

Defending Forces
The bridge is lightly defended by remnants of the 85th Infantry Division along with elements of SS Panzer Division “Hitlerjügend”. A reduced pioneer company, a 37mm AA gun, PaK36 50mm antitank gun and the ace in the hole, an 8.8cm PaK43/41 antitank gun make up the bulk of the force, with a pair of armoured cars representing the advance elements of Panzer Division “Hitlerjügend”, sent to reconnoiter the situation and commanded to stay put and aid in the defence.
Off board artillery support in the form of a battery of 105's reinforce the defence. The two Panzer IV's, and Jagdpanzer IV's, more elements of Panzer Division “Hitlerjügend”, may (or may not) arrive as reinforcements later in the game.

Attacking Forces
The attacking forces are all elements of the Polish 1st Armoured Division, arriving in stages. No. 1 Squadron of the reconnaissance regiment (10th Mounted Rifles) mounted in Cromwells lead the attack, with a platoon of Achilles from No. 1 Battery, 1st AT Regiment and fire support from the Canadians 5.5” guns coming available shortly afterwards with the arrival of the Canadian FOO.
Infantry support, No. 1 Squadron of the 10th Dragoon Regiment, arrive in their armoured transport on Turn 4 while the Stuart recce troop initially covering the Polish left flank will bolster the attack for the last four turns.


George's Dad
We decided that our Polish guest player's dad would have commanded one of the two Achilles in play. The pin (lapel pin? cap badge? anyone know?) that he brought along showing the hussar's helmet of the 1st Armoured Division has pride of place in front.


The map shows the lay of the land, with high ground above and below the river. The German defenders, with limited resources, opt to place all their elements below the river., spread out to avoid the threat of Allied artillery but focussed on defending the bridge as its loss will almost certainly spell defeat. Most of the infantry is stationed in the houses of Jort, with a sole stand watching the German right flank below the chateau at Vendeuvre. The two armoured cars are hidden deep in orchards guarding the German left flank, while the 50mm AT gun is positioned directly in front of the bridge, supported by the 37mm and heavy machinegun in enfilade of the bridge to its left.
The 88 is dug in on the high ground just to the left of Macé where it commands the bridge and most of the battlefield.

The Battlefield
Here are a few shots of the battlefield.
View of the battlefield from south of Jort, German side of river.

View along railway and road bordering the chateau - the major artery in for the Poles.

Polish left flank.

Jort as seen from the high ground to the south.


View along railway embankment where it crosses the Falaise road. The high ground behind is where the Polish forces enter.



1. Cromwells roll in
A veteran Cromwell unit, No. 1 Squadron of the 10th Mounted Rifles, rolls in from the high ground to the northeast. Half the squadron moves in on the bridge…

2. First Casualty
While the others maneuver between the scattered buildings and orchards on the west side of the river in search of a possible ford. As the command Cromwell moves down the road in support of the units at the bridge it is KO'd by the PaK 43/41. It turns out to be a fortuitous shot for the Germans as the tank explodes into flames, sending up a dense column of smoke that effectively screens the 88 from observation by the Canadian FOO for the rest of the battle.


3. PaK 43/41 on high ground
The shot came from the 88 mounted on the high ground south of Macé. From this point the gun has a fairly clear view of most of the Dives valley in this sector as well as the high ground to the west, and the firepower to knock out almost anything that rolls into its line of sight. He manages to pick off the Cromwell as it moved between the protection of a pair of buildings.

4. Achilles take up position on Polish right flank
With a dense forest on their left protecting them from observation by the 88, the Polish tank destroyers take up hull down positions on the high ground overlooking the Falaise road in order to guard against a possible German armour attack from this direction.

5. Cromwell 95mm close support tank moves to cover bridge
Meanwhile Cromwells take up positions by the bridge, with the 95mm close support tank moving in to direct HE fire against an as yet unrevealed enemy.

6. Looking for alternate crossings
Other Cromwells push down to the River Dives, searching unsuccessfully for a possible alternate crossing.

7. Jagdpanzer IV's arrive (not)
Here is a shot of the Jagdpanzer IV's entering along the Falaise road. For the second time ( I had solo played the scenario earlier) the tank destroyers failed to show, but having painted them up specifically for this scenario, I was determined to show what they would have looked like if they had arrived!!

8. 10th Dragoons arrive
On Turn 4 No. 1 Squadron of the 10th Dragoons arrive. With their carrier mounted machineguns in overwatch on the high ground west of the chateau, two platoons of infantry prepare to dismount.

9. Getting off lightly
One of the other Dragoon halftracks strays into sight of the 88. As shells erupt around the carrier, disordering it, its occupants hastily dismount under fire, and the carrier reverses back up the road to cover.

10. PaK 38 goes into action
Back at the bridge the PaK 38 goes into action against the Cromwells gathering on the far side of the river. A German mortar also opens up from the buildings on the high ground on the east side of Jort.

11. No where is safe from the 88!
The Polish player quickly learns that nothing is safe from the 88. In a long shot that spanned the board corner to corner (see explosion in distance) the 88 plugs one of the tank destroyers as they move down from the high ground commanding the Falaise road and towards Jort.

12. Achilles knocked out
This tank destroyer never saw the shot that killed it as it emerges from the railway underpass on the Falaise road. In the background the second TD retreats to the high ground behind the woods to cover the attack on the bridge from a distance.

13. Things heat up around the bridge
Finally some German reinforcements do arrive, in the form of a Panzer IV arriving from the southeast corner of the board. It is immediately engaged by the Cromwells clustered around the bridge, while the German PaK 36 successfully knocks out the second Cromwell of the day, the 95mm CS tank.

14. German heavy machinegun in enfilade
Polish infantry that have moved into the second chateau next to the bridge come under fire by a heavy machinegun positioned in enfilade south of the bridge as they try to ford the River Dives. One section is knocked out and the second driven back into the protection of the chateau by mortar fire.

15. Remaining Achilles keeps watch from the high ground

16. FOO and 6 pdr.
Also on the high ground west of Jort, the Dragoons' 6 pdr. and the Canadian FOO mounted in a borrowed Humber give support to the attack on the bridge. Communications with the Canadian big guns to the rear (a battery of 5.5” guns in general support) has been shaky to say the least, with only one relatively unsuccessful stonk coming in over four turns (60% chance of successful call). The guns are crucial to breaking the back of the German defence, but the failed calls for fire coupled with the fact that a burning Cromwell has effectively obscured the FOO's view of the pesky 88, has rendered the guns next to useless.

17. Dragoons ford creek
Two platoons of Polish infantry ford the creek behind the chateau, moving in on suspected German positions. The woods beyond the creek prove to be undefended.

18. Overview of Polish left flank
This overview shows the Polish infantry (lower right) fording the creek on their way to the River Dives. In the lower left can be seen the German 88 on the high ground south of Macé. Creeks and hedgerows make the going slow here but so far this flank appears to be undefended.

19. Bridge overview
In the centre you can see the Cromwells, clustering around the bridge waiting for an opportunity to forge across, as some of the Polish infantry begin to approach the river in search of possible fords. It has turned into a long distance shooting match with the antitank gun and Panzer IV, none being able to score a winning hit, but with the Cromwells reluctant to move closer, as any advance brings them out of the shelter of the buildings and into the sights of the German 88.
At the upper centre is the Achilles behind the woods and to the right of that, behind the hedgerow, the FOO and 6 pdr. (not visible).

20. First German resistance on Polish left flank
The Polish infantry advancing on the left encounter the first (and only) German resistance in this sector. A single stand of infantry, dug in deep in an orchard, opens up on the Poles as they ford the stream, knocking out one of the sections.

21. German heavy machinegun saves the day
The Canadian 5.5's finally arrive on target and with the antitank gun and German armour disordered and the 88 engaged elsewhere, the remaining Achilles makes a sprint to get over the bridge. He almost makes it, with the tank and gun both missing but the German heavy machinegun manages to suppress the Achilles with a lucky shot that halts it midway across the bridge.

22. Making short work of the tank destroyer
It's only a suppression but it gives time to allow the 88 to finish it off with its third kill for the day.

23. Germans move to reinforce their right flank
With the Polish infantry beginning to make some headway across the river, threatening the 88 with a flank attack, the German commander begins to shift some of his as yet hidden pioneers out of Jort and over to their right flank.

24. Sdkfz. 223 KO'd
The Sdkfz. 223, lurking near the bridge, also dashes out, hoping the smoke from the burning Achilles on the bridge will hide him from the Cromwells. But they find their target with a well-aimed shot and knock it out.

25. Cromwells storm bridge
Emboldened by the Achilles mad dash, the Cromwells forge across as well under heavy fire from the defending guns. Meanwhile the Stuart reconnaissance troop arrives and, seeing the bridge clogged with fighting, dashes over to the Polish right flank in an attempt to find a ford in this yet unexplored part of the river. Two halftracks and a Cromwell join them, hoping to infiltrate into the orchard and bring some fire onto the machinegun that has been guarding the bridge.

26. Dragoons push across the River Dives
Three stands of Dragoons, after failing to find a ford for the armour, push across the River Dives regardless, while the German infantry stand shadows them through the orchard, continually ambushing them from new positions.

27. Things blowing up everywhere!
The lead Cromwell is knocked out by the PaK36 and the second one fails its morale roll and turns and withdraws, leaving no Polish armour on the German side of the river. In turn the 6 pdr. knocks out the Panzer IV with a long range shot, but it is too little too late.

28. Now that's a shot!
Threading the needle between intervening buildings and a burning Achilles, the 6 pdr. does what the Cromwells fail to do, knocking out the Panzer IV east of Jort.



29. Hero of the day
The German panzerfaust/infantry stand in the orchard on the Polish left continues to torment the Dragoons, knocking out two more of the three stands that managed to cross the Dives, bringing its total to four. Although more German pioneers are moving to reinforce, it singlehandedly almost eradicates this avenue of attack.

30. Second armoured car
The Sdkfz 232, also dashing over to protect the threatened 88, is knocked out by a volley of long range shots fired from the tanks on the Polish right flank.

31. End game
This overview shows the situation at game end at the conclusion of Turn 10. In the centre two Polish halftracks have been knocked out by the 88 as they try to get some fire onto the German heavy machinegun. Above the bridge three stands of Polish infantry make it to the far bank of the Dives under cover of smoke from the burning Achilles, bringing the total infantry of that unit crossing the river to four (well short of the eight needed to score victory points). In the foreground the Stuart recce troop makes it to the bank of the River Dives but has no time to reconnoiter for a ford.
At the end of the game the bridge was still firmly in German hands although challenged by nearby enemy units. Securing it was a crucial factor in any possible Polish victory, and meant that the Germans had scored a partial victory once Victory Points were totalled.
A brief postmortem would say that the Polish attack was perhaps hindered by a certain timidity early on, but the 88's command of the bridge and its approaches really hampered any effective attack there. Perhaps pushing the infantry up their left flank rather than focussing on the bridge was a mistake, because, although they did find an undefended avenue of attack, it basically pulled them out of the game and denied the armour at the bridge the advantage of infantry support which was so clearly needed.
The biggest factor however was probably luck, with the failure of the Canadian artillery to come in in any meaningful way, and the Canadian FOO's view of the 88 being obscured by the burning Cromwell (in our game not all tanks burn – basically there is a 30% chance, but a lot of armour seemed to be smoking in crucial spots on this day!) Also the failure to find a ford (we gave a 20% chance, and the Poles failed on eight attempts) played a huge factor in the loss. And the Germans may have had a bit more backbone to their defence if more of their armour had succeeded in showing up, although in the end it really wasn't needed.
All in all a great game, with some really interesting moments of individual heroism that ended up turning the tide of the battle.