Ted Hodson and I finally got around to
playing through the Grammichele scenario I wrote a few years ago, the
second in our Italian campaign. The scenario was written for the
Battlefront WWII ruleset and is played on a 9' X 4.5' board in 20mm.
As a result of some very bad luck for Ted (and a misreading of the
victory conditions that I myself had written two years ago!) the game
came to a quick conclusion and a resounding loss for the Canadians.
Having spent a couple of days building
the board, and wanting to make sure the scenario wasn't unbalanced, I
played it through solo a second time. That being the more interesting
game, I decided to put that one on this blog.
We gamed this once before, and the
results can be seen here. The scenario is based on an ambush of a
Canadian column, strung out on a long open road before the hill town
of Grammichele. It was the first engagement of the war for the
Hastings Prince Edward Regiment, coming off a long three years of
training in Britain before finally being committed to Operation
Husky, the invasion of Sicily in July 1943.
This map of our on-going Italian campaign chalks up an Allied win for Grammichele. With the Germans triumphing at Primosole Bridge, that makes it one a piece! |
Five days after the launch of the Allied invasion Canadian forces pushed north into the rugged Sicilian interior against stiffening German resistance. As the Hermann Göring Division disengaged from the Americans around Gela in order to shift their forces east, they initiated a series of rear guard actions against the 8th Army's left flank to buy time to establish a defensive line in the Catania plain. At the town of Grammichele elements of the HG Flak Regiment, supported by infantry and tanks, carefully prepared an ambush for the advancing enemy. The town perched on a height of land had a commanding view of the wide, empty plain devoid of cover traversed by Highway 124 running straight as an arrow. The German commander couldn't believe his eyes as the Canadian units came into view, advancing in a single two mile column strung out along the highway under the sights of his waiting guns.The Canadian Hastings Prince Edward Regiment, supported by tanks of the Three Rivers Tank Regiment, spearheaded the 8th Army's left hand thrust. The Three Rivers' reconnaissance section, accompanied by a platoon of Hasty P's B Company mounted on tanks, preceded the column into the seemingly empty town, cautiously probing for enemy resistance. As these lead elements disappeared from view into Grammichele, the remainder of the column was brought up short by a crater on Hwy. 124 that effectively blocked the way forward for wheeled transport.
Lt. Col. Tweedsmuir, the Hasty P's commander, had just ordered the crater filled when firing erupted. Machine gun and small artillery fire tore into the exposed column as the infantry bailed off their transporting tanks and into the cover of a shallow ditch. The battle had begun.
The object of this scenario is to mirror the unique challenges posed for both sides. For the Canadian player it is to make good a bad situation while the German player tries to execute a successful rear guard action, inflicting as much damage as possible while tying up enemy troops before exiting his units as intact as possible. Victory points are awarded for the Canadians by responding quickly and effectively to the ambush while the Germans need to score a certain amount of damage (twice that of the Canadians) and then withdraw all of their surviving units from the table.
Scenario map showing the Allied attack. |
The battlefield from the Canadian side
Highway 24 stretches ahead through open
ground to Grammichele, with a crater blocking wheeled traffic halfway
along.
The battlefield from the German side
The defenders are well-entrenched and
out of sight in Grammichele, with a commanding view of the
countryside.
The railway station
The ground around the railway station,
covered by German guns and tanks becomes a killing ground for the
Hasty P.'s carrier platoon.
Ever had a bigger table than you could
fit in the room without blocking access to the far side? I was
particularly pleased with this solution, a board extension on a
wheeled trolley that allowed me to extend the road its full length
for the opening moves and then be wheeled away when no longer needed.
The Defenders
Historical information is sketchy as to
what elements of the HG Flak Regt. were present in Grammichele, and
with what support. I opted for a light flak platoon (as Sdkfz 7/1's
were present, although I have substituted these with 20mm SP flak
guns), a heavy flak battery, a reduced panzer company and a
panzergrenadier company with attached support weapons.
The Attackers
The Canadian force is made up of the
Hastings Prince Edward Regiment, support weapons and A Squadron of
Three River Tanks along with their recce section consisting of a
turretless Stuart and Dingo scout car. On table fire support is
composed of a battery of Devon Yeomanry 142 Field Regiment Sextons.
Again, lacking these models, I substituted a pair of Priests,
figuring they would be far enough back that they wouldn't be much in
play. In fact, they spent the game on the Annex.
Overview showing the German defence set up at the beginning of the game. All defending units were recorded and then removed from the table. |
1. Advance on Grammichele
A Squadron of Three Rivers Tanks, with
B and A company mounted, is strung out along Highway 124 before
Grammichele, brought up short by a crater that blocks the road.
Behind them, in order, is the carrier platoon with an attached
Vickers section, C Company mounted in trucks, the FOO's for the Devon
Yeomanry Sextons, 6 pdr. platoon, the battalion commander's White
scout car and the Sextons bringing up the rear. The Hasty P.'s,
having lost their transport en route from England, are catching rides
where they can with D Company mounted on the 6 pdrs.' carriers, the
Sextons and anywhere else they can find space!
The Three Rivers recce section, along
with a platoon of B Company mounted on Shermans has disappeared ahead
into the town.
2. View from the escarpment
Unknown to the Canadians, their column,
strung out and vulnerable, lies in the sites of the German guns in
Grammichele, waiting to spring the trap…
3. Ambush!
The recce Dingo is brought up short as
it drives into the sites of a waiting Panzer III. It is immediately
knocked out. With nowhere to go the Stuart recon vehicle barges by
the burning Dingo to engage the German tank, forcing it to withdraw
before it Ko's this vehicle at close range.
4. Sherman KO'd
Two sections of the B Company platoon
are gunned down before they can dismount and the third falls to
ambush fire immediately afterwards. The Sherman attempts to reverse
out of town, but two Panzers have closed in from either side, and
this tank is also dispatched.
5. Column comes under fire
As gunfire erupts in the town an 88,
infantry gun and mortar fire open up on the stationary column from
the escarpment. The remainder of B Company and A Company roll off
their tanks and quickly begin to move forward.
As the tanks and carriers unload their troops and begin to move out off the road, C Company's trucks move up and disgorge their troops into the ditches either side.
7. Overview end of Turn 2
In this overview, lead elements of B
Company can be seen upper left, along with the lead Sherman, closing
in on the escarpment. A German heavy machine-gun opens up with
grazing fire as the lead sections reach the escarpment's base. The 88
can be seen dug in at the top.
Half of A Squadron and the carrier
platoon exit left via a farm track that spans the ditch, sprinting to
work their way around the south side of Grammichele while staying as
far away as possible from the 88 fire.
A Company follows B, moving up the
ditches bordering the highway, while C Company dismounts from its
transport and begins to move forward.
8. D Company brings up the rear
Far to the rear, D Company dismounts
from its motley transport and moves towards Grammichele. German tanks
have now appeared at the village's outskirts lending their fire to
the defence.
9. 105's open up
Sextons' 105's (or at least, Priest
stand-ins) come into action, laying down a smoke screen on the south
side of the town to help allow the carriers and tanks to make their
way forward intact.
10. Mortars in action
After dismounting their C Company
riders the Hatsy P.'s mortars move forward, emplacing in the ditch
either side of the road and adding their firepower in trying to keep
the Germans off balance.
11. 6 pdrs. brought forward
From the rear of the column the 6 pdrs.
are brought cautiously forward, keeping their distance from the
deadly 88 fire.
12. Panzers at the gate
One of the German tanks creeps out of
town in order to better engage the Three River Shermans that are
seeking shelter from the 88 at the base of the escarpment. A second
tank takes up a hull down position at the entrance to the town at the
top of the hill. In the foreground C Company follows the carriers and
Shermans around the south flank.
13. Flak gun KO's carrier
Covered by the smoke screen, the
carriers sprint below the railway station and away from the tank and
50m AT gun fire raining down on them from the south side of the town.
A German SP 20mm flak gun, hidden in one of the orchards south of the
railway station, ambushes the lead carriers and knocks one out. The
carriers are also engaged by heavy machine-gun fire from the railway
station. A Sherman moves up to lend support.
14. A second 88 opens up
The flak gun is disordered by return
fire, but more trouble arrives in the form of a second 88, covering
the dead ground below the station from this position. In rapid
succession two more carriers are knocked out by 88, panzer and 50mm
AT fire. The Canadian casualties begin to mount.
15. German defences right flank
German 88 and 20mm flak fire chew up
the Canadian armour as the German platoon holding the railway station
withdraw as a result of enemy encroachment.
16. Assaulting the escarpment
Meanwhile, on the Canadian right flank,
two Three Rivers Tanks gain the relative safety of the base of the
escarpment. From here they can bring fire to bear on the German 88
while being immune to the gun's own fire due to its inability to
depress its barrel to that extent. The lead elements of B Company
have been knocked out by MG fire as this company takes the majority
of the Hasty P.'s casualties.
17. Second SP flak gun lends its support
The second half track mounted 20mm flak
gun rolls up on the northeast edge of the escarpment to bring fire on
elements of A Company working their way around on this flank.
18. A Company advances
A Company moves to outflank the
escarpment while the Three Rivers Shermans keep the 88 and German HMG
occupied. Goats and sheep look on…
19. Mid-game overview
At the top A Company can be seen moving
towards the north side of town while remnants of B Company draw fire
as they attempt to close in to the centre. Lower left the carrier
company is caught in a deadly cross fire by the 50mm Pak (upper
right), tank and 88 fire. A Sherman moves in towards the railway
station forcing the German infantry to abandon this position, while
another engages the enemy armour from an orchard. Lower far right C
Company follows in.
20. Burning carrier
A fourth carrier is brewed up along
with the first of the Three Rivers Tanks. Carrier infantry bail out
and move in to assault the railway station and SP flak gun, which is
quickly knocked out by machine-gun fire.
21. 88 KO'd
The German 88 dug in at the top of the
escarpment is destroyed by tank fire, eliminating a major threat on
this flank.
22. 6 pdrs. emplace
With the threat of the 88 taken care of
the Canadian 6 pdrs. move up and emplace to lend their support to the
attack.
23. Close assault
Under cover of smoke a Sherman and
infantry section move in on the lead disordered Panzer IV and
successfully engage it in close combat, knocking it out.
24. And a second close assault
Under cover of smoke a carrier moves in
on a suppressed 88 and its occupants dismount into close assault. One
Canadian section is knocked out by a nearby HMG but the other
successfully destroys the gun, and has the distinction of being the
first Canadian entering Grammichele.
25. Closing on the railway station
As the battered carrier platoon seizes
the railway station, C Company follows up.
26. A Company scales the escarpment
Meanwhile A Company, circumnavigating
the HMG grazing fire, begins scaling the escarpment.
27. LiG Limbers up
With the Canadians closing in and a
sufficient amount of damage having been inflicted in the ambush (this
was supposed to be a simple delaying action!) the German commander
gives the order to withdraw. The LiG and 50mm Pak limber up in
preparation for bugging out while some of the infantry begin to
withdraw from forward positions.
28. Late game overview
At the bottom both the LiG and the 50mm
can be seen exiting the board in withdrawal, along with much of the
infantry. Positions along the escarpment are found completely
abandoned as Hasty P.'s A Company makes its way up the escarpment.
The three remaining panzers take up positions at entrances to the
town to cover the withdrawal, although one tank (top) becomes
disordered by 6 pdr. fire.
29. LiG bugs out
32. Gaining the escarpment
A Company gains the top of the
escarpment and starts to move into Grammichele only to find the
German positions abandoned.
33. A second Panzer falls to close assault
Meanwhile adjacent to the railway
station, a second Panzer falls to close assault from the same carrier
section that had destroyed the 88. Under cover of smoke Canadian
infantry manage to work their way unobserved to attack from the rear
of the tank. Suddenly the German withdrawal is in trouble.
34. And a third falls to a 6 pdr. long shot
The disordered Panzer III on the edge
of town loses nerve and turns to flee. As it abandons its hull down
position the 6 pdr. KO's it on a long shot before it can disappear
into the town and now the Germans are down three tanks.
35. Battalion commander falls
The withdrawal continues to be harassed
as the heroic carrier platoon section now disorders the German
battalion commander as he dashes by the end of the street, finishing
the job in close combat and bringing German infantry losses to three
stands.
36. Surviving Panzer battles it out in the streets of Grammichele
The surviving Panzer company commander
also loses nerve and withdraws, battling off lead elements of A
Company as he does so. A subsequent failed maneuver roll sees him
scurrying off the board in panicked disorder.
37. Carrier platoon and C Company enter outskirts of Grammichele
The carrier platoon and C Company make
their way past a burning Panzer into the abandoned town.
39. End game overview
At the bottom of the picture the last
German panzer and troop stand flee Grammichele. Upper right A Company
moves quickly in from the escarpment, while the Three River Tanks and
C Company move in from the south. D Company follows up, late to the
fray.
In the fighting most of B Company, the
recce section, two Shermans and half the carrier platoon were
casualties, while the Germans suffered the loss of two 88's, four
tanks and a platoon of infantry. While the Germans were in good shape
when they began their withdrawal, having scored very close to double
the VP's required for a victory before pulling out, the Canadians'
late push tipped the odds in their favour, securing them a minor
victory (a major victory would have had them in possession of all the
exit points on the west side of the board by game's end).
All in all a real nail biter, giving
three very different conclusions in the three playings of this
scenario.